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C

Card - Class in <Unnamed>
This class represents a Card object.
Card(String, int) - Constructor for class Card
Constructs a Card
CARD_WIDTH - Static variable in interface GuiConstants
Width of displayed card image in pixels.
CardImageFactory - Class in <Unnamed>
Singleton class for retrieving card images.
CardPile - Class in <Unnamed>
 
CardPile() - Constructor for class CardPile
Constructor
CellPiles - Class in <Unnamed>
 
CellPiles() - Constructor for class CellPiles
Given our static int we can generate a certain amount of cell piles
checkCellNum(int) - Method in class Freecell
Checks if cell index is valid
checkFoundCards() - Method in class Freecell
Checks if there are cards in the tableaus and/or cells that can be moved up to the foundation.
checkFoundNum(int) - Method in class Freecell
Checks if foundation index is valid
checkRank(Card) - Method in class Card
If you want to check a Card Object's rank versus the one you currently have, this is the method you want to use
checkRank(int) - Method in class Card
If you want to check a rank versus the one you currently have, this is the method you want to use
checkTabNum(int) - Method in class Freecell
Checks if tableau index is valid
clear() - Method in class CardPile
Clears the pile
clear() - Method in class CellPiles
Clears all the cells, so when you redeal you won't have a problem.
clear() - Method in class FoundationPiles
Method for starting a new game.
clear() - Method in interface ICardPile
Clears the stack
clear() - Method in class TableauPiles
Clears all of the tableaus.
CLUB - Static variable in class Card
 
CLUBS - Static variable in interface IGuiCard
The int value for the suit CLUBS, useful in accessing suitPrefixes or for other purposes.

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