Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
F
G
H
I
J
L
M
N
O
P
R
S
T
U
V
C
Card
- Class in
<Unnamed>
This class represents a Card object.
Card(String, int)
- Constructor for class
Card
Constructs a Card
CARD_WIDTH
- Static variable in interface
GuiConstants
Width of displayed card image in pixels.
CardImageFactory
- Class in
<Unnamed>
Singleton class for retrieving card images.
CardPile
- Class in
<Unnamed>
CardPile()
- Constructor for class
CardPile
Constructor
CellPiles
- Class in
<Unnamed>
CellPiles()
- Constructor for class
CellPiles
Given our static int we can generate a certain amount of cell piles
checkCellNum(int)
- Method in class
Freecell
Checks if cell index is valid
checkFoundCards()
- Method in class
Freecell
Checks if there are cards in the tableaus and/or cells that can be moved up to the foundation.
checkFoundNum(int)
- Method in class
Freecell
Checks if foundation index is valid
checkRank(Card)
- Method in class
Card
If you want to check a Card Object's rank versus the one you currently have, this is the method you want to use
checkRank(int)
- Method in class
Card
If you want to check a rank versus the one you currently have, this is the method you want to use
checkTabNum(int)
- Method in class
Freecell
Checks if tableau index is valid
clear()
- Method in class
CardPile
Clears the pile
clear()
- Method in class
CellPiles
Clears all the cells, so when you redeal you won't have a problem.
clear()
- Method in class
FoundationPiles
Method for starting a new game.
clear()
- Method in interface
ICardPile
Clears the stack
clear()
- Method in class
TableauPiles
Clears all of the tableaus.
CLUB
- Static variable in class
Card
CLUBS
- Static variable in interface
IGuiCard
The int value for the suit CLUBS, useful in accessing
suitPrefixes
or for other purposes.
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
F
G
H
I
J
L
M
N
O
P
R
S
T
U
V