Making Sprites with GIMP - open gimp through KMenu->Graphics->The GIMP - if gimp opens with an orange/white configuration screen, click next until it actually loads gimp - file->new - change the size of the image (width and height), make sure neither is over 100 in general for use with FANG - click advanced options and set the background to fill with transparency - a new window will pop open with a gray checkerboard pattern, this means that part is transparent - this is where you draw stuff, there are all kinds of tools in gimp - to do normal drawing use the pencil or paintbrush tool - when you are done, save the image as .png extension - to make animated gifs: http://www.gimp.org/tutorials/Simple_Animations/ Sprites in FANG & Eclipse - NOTE: this tutorial is assuming your project is called MyExample, you should replace MyExample with your project name - NOTE: assumes you've already make MyExample project, myexample package, and MyExample class - right-click on the project folder and make a new package - call it myexample.resources - now you need to place the image you want inside of this package - this assumes you saved the image to the desktop per instructions above, alternatively you can save directly to the proper folder when you save by navigating to home/workspace/MyExample/myexample/resources - open konqueror by going to KMenu->Home, which opens your home folder in konqueror - go into your workspace, then your project folder, then the folder corresponding to your package, then the resources folder; the breadcrumbs at the top should be home/workspace/MyExample/myexample/resources - drag the file from the desktop into this folder - go back into eclipse, right-click on myexample.resources package and hit refresh - an arrow should appear next to the package, open this and make sure your image has shown up, if it hasn't check to make sure you did everything correctly - if the image showed up you can now use it like so: ImageSprite example = new ImageSprite( "resources/NameOfYourSprite.png" ) ;