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WEEK ONE: Getting Your Bearings


Monday: Introduction to Programming

Tuesday: Objects & Data Manipulation

Wednesday: Writing Classes and Methods, Documentation and APIs

Thursday: Applets; Sprite Customization; Logic, Flow, and Control

Friday: Iteration

Saturday: Catch-up and some History

WEEK TWO: Deeper into the rabbit hole...


Monday: Debugging and Data Containers

Tuesday: Networking and Catchup

Wednesday: Classes, Files, and Simulation

Thursday: Something old, something new

Friday: Shine Thief!

Saturday: Ethics

WEEK THREE: So long and thanks for all the fish!


Monday: Game Theory and final projects

Tuesday-Friday: Final Project