Raquel Salvatella de Prada
about portfolio teaching
 


Introduction to Visual Practice
ARTSVIS 54
(Fall 2009)
Co-taught with Visiting Assistant Professor of the Practice Bill Fick.
This class introduces students to the basic principles and methods of a large variety of
visual practices such as composition, drawing, color theory, photographic and
architectural principles, as well as video and animation.
Software used: Adobe Photoshop and Illustrator; Autodesk Maya, iMovie, Final Cut Pro.
Class Website

Digital Imaging
ARTSVIS 106/ VISUALST 191
(Fall 2008/Spring 2010)
This course helps students to express themselves visually. It uses the computer as a
medium to create art by introducing different digital techniques such as digital and
matte painting, collages, special effects and photo manipulation.
Software used: Adobe Photoshop and Illustrator.
Class Website

Motion Graphics in Film and Video
FVD 136S/Visualst 117JS/Artsvis 136s
(Spring 2009/10)
Students learn the production and integration of images, text, sound, video and other
elements to create multimedia projects such as logo animation, title credits, news
openings, music videos and special effects for video and film. The two times I taught
the class, final projects were a promotional video for Visual Studies and a music video
that was designed for the multimedia wall at the Link, respectively.
Software used: Adobe After Effects, Photoshop and Illustrator; Final Cut Pro.
Class Website

Wired!: New Representation Technologies for Historical Materials
VISUALST 201S
(Spring 2009)
Collaborative class co-taught and developed with Caroline Bruzelius, Sheila Dillon,
Rachael Brady and Mark Olson. The goal of the course is to integrate new technologies
into the teaching of historical disciplines to prepare advanced undergraduates and
graduate students to actively engage with and create new media in their scholarly work.
Software used: Adobe Photoshop, Illustrator and After Effects, Google Sketchup, Autodesk Maya.
Class Website

Virtual Form and Space
ARTSVIS 108/VISUALST 192
(Fall 2008/09)
Students learn to create 3D models, and apply textures and lighting with 3D software.
The results are exported into Virtools to implement them in the DiVE (Duke Immersive
Virtual Environment). One semester, the projects created were 3D models of M.C Escher's
impossible architecture such as Belvedere. The other semester, being part of the
Virtual Realities FOCUS cluster, the class collaborated to create a model of London's
Crystal Palace.
Software used: Autodesk Maya, Adobe Photoshop, Virtools.

3D Modeling and Animation
109 /VISUALST 197
(Spring 2009/11)
This course introduces the basic concepts of special composition through 3D modeling.
Texture and lighting are used to create atmosphere, and animation, gives the 3D objects
and environment life and character. The first part of the semester focuses on creating an
environment. The second part of the semester, students learn basic animation that
culminates in the animation of a biped, walking, running, dancing and interacting with
other objects.
Software used: Autodesk Maya, Adobe Photoshop.