|
Will Fleming Symon Perriman VJ Singh Beth Trushkowsky Aaron Wise |
|||||||||||||||||||||||||||||||||||||||||||||
|
Update 5/4: Final Design Document Added, Programmer's Manual Updated, Doxygen Documentation Added. Update 5/2: User Manual and Programmer Manual added.
Vision Team DUVALL is committed to making the best functioning videogame system for you. Our group will design a series of useful, logical, and efficient games suited to be both structurally sound and fun. We're different because our team of skilled programmers will create several games from the framework of just one system. This coding architecture will optimize gameplay by providing it with increased speed, capacity, and extendibility.
Extensions Team DUVALL will implement several exclusive features to enhance gameplay and your enjoyment. Our extension plans include: ¤ Sound ¤ Limited Artificial Intelligence ¤ A Level Editor ¤ Difficulty Levels ¤ Global High Scores ¤ Cheat Codes
Planned Games Team DUVALL initially plans to develop the following games, however these are not yet finalized. ¤ Breakout ¤ Space Invaders ¤ Missile Command
Responsibilities Team DUVALL's five members have both primary and secondary responsibilities, or area within the project that they will focus on. It is likely that all the members will have some involvement in every part, but below are the main assignments:
Issues/Concerns Team DUVALL's initial meeting raised some issue that may affect the project later. Questions include: ¤ Mathematical computations for animation movements ¤ Efficiency/Gamespeed ¤ Integrating graphics into JAVA ¤ High-level framework definitions (integrate of all the objects) ¤ Process changes (from midgame to win/gameover)
We sincerely hope you enjoy our product, Team Duvall
|
|||||||||||||||||||||||||||||||||||||||||||||