Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
P
paint(Graphics2D)
- Method in class tipgame.sprite.
BlurSprite
paints the current Sprite after painting the Sprite's previous locations in increasing opacity
paint(Graphics2D)
- Method in class tipgame.sprite.
ImageSprite
draws the image
paint(Graphics2D)
- Method in class tipgame.
Sprite
draws the shape in the proper location, orientation, and size
paintBlur(Graphics2D, Shape, Point2D.Double, double[])
- Static method in class tipgame.util.
PathBlur
fills a blur from where the shape used to be to its current location by translating -movement and drawing successively less transparent shapes while translating back to the original location.
paintBlur(Graphics2D, Shape[], double[])
- Static method in class tipgame.util.
PathBlur
paints shapes at a given intensity
paintComponent(Graphics)
- Method in class life.
Render
paintComponent(Graphics)
- Method in class tipgame.
AnimationCanvas
paints all of the Sprites in the center of the component
paintExponentialBlur(Graphics2D, Shape, Point2D.Double, int, double)
- Static method in class tipgame.util.
PathBlur
paints shapes in an exponentially decreasing intensity
paintExponentialBlur(Graphics2D, Shape[], double)
- Static method in class tipgame.util.
PathBlur
paints shapes in an exponentially decreasing intensity
paintExponentialBlur(Graphics2D, Shape[], int, double)
- Static method in class tipgame.util.
PathBlur
paints shapes at exponentially decreasing intensity
paintImmediately()
- Method in class tipgame.
AnimationCanvas
redraws the area which contains the Sprites
paintInternal(Graphics2D)
- Method in class tipgame.
Sprite
provides a mechanism for enabling and visibility
paintLinearBlur(Graphics2D, Shape, Point2D.Double, int)
- Static method in class tipgame.util.
PathBlur
paints shapes in a linearly decreasing intensity
paintLinearBlur(Graphics2D, Shape[])
- Static method in class tipgame.util.
PathBlur
paints shapes in an linearly decreasing intensity
paintLinearBlur(Graphics2D, Shape[], int)
- Static method in class tipgame.util.
PathBlur
paints shapes at linearly decreasing intensity
paintSprites(Graphics2D)
- Method in class tipgame.
AnimationCanvas
paints all of the Sprites
PAR_TIME_PER_LEVEL
- Static variable in class tipgame.game.gammacentauri.
GammaCentauriLoop
The number of seconds at which the player receieves no bonus points for completing the wave.
PathBlur
- Class in
tipgame.util
Draws in reduced colors.
PathBlur()
- Constructor for class tipgame.util.
PathBlur
pause
- Variable in class tipgame.
GameWindow
control buttons
pause()
- Static method in class tipgame.util.
Sound
stops the current playing of the tracks in the current location
paused
- Static variable in class tipgame.util.
Sound
determines if the currently playing sounds should advance
pauseToggle()
- Method in class tipgame.
GameLoop
changes between paused and unpaused
pauseToggle()
- Method in class tipgame.
GameWindow
toggles pause
pauseToggle()
- Method in class tipgame.net.
Client
if the game was paused, this method will set it running again.
Paycheck
- Class in
classwork
Models and computes the paycheck of an employee.
Paycheck(String, double, double)
- Constructor for class classwork.
Paycheck
PaycheckTester
- Class in
classwork
Tests the Paycheck class.
PaycheckTester()
- Constructor for class classwork.
PaycheckTester
pipedIn
- Variable in class tipgame.net.
Server
the input stream used for applets
pipedOut
- Variable in class tipgame.net.
Server
the output stream used for applets
play()
- Method in class tipgame.util.
Sound
plays the sound clip, getting it from the cache of done playing clips if possible, making a new clip if all cached are currently playing
PLAYER_BULLET_WIDTH
- Static variable in class tipgame.game.gammacentauri.
GammaCentauriLoop
The width of the player's bullets.
playerKeyboard
- Variable in class tipgame.
GameLoop
all keyboards
playerMouse
- Variable in class tipgame.
GameLoop
all mouses
players
- Variable in class tipgame.net.
Client
the number of players
playerSpinner
- Variable in class tipgame.util.
GameSelector
the option for number of players
pointIndex
- Variable in class tipgame.util.
RectangularGridIterator
the index of the current point in the iterator
pointIndex
- Variable in class tipgame.util.
VectorGridIterator
points
- Variable in class tipgame.util.
RectangularGridIterator
the number of rows and columns of points to create
points
- Variable in class tipgame.util.
VectorGridIterator
PORT
- Static variable in class tipgame.net.
Server
port on which to run the server
positionX
- Variable in class life.
Cell
The x-coordinate of the cell.
positionY
- Variable in class life.
Cell
The y-coordinate of the cell.
postAdvanceFrame()
- Method in class tipgame.
FrameAdvancer
postAdvanceFrame()
- Method in class tipgame.
GameLoop
clears the keyboard and mouse stuff
previous
- Variable in class tipgame.sprite.
BlurSprite
the previous Sprites as Shapes
previous
- Variable in class tipgame.tracker.
CompositeTracker
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W