A B C D E F G H I J K L M N O P Q R S T U V W

P

paint(Graphics2D) - Method in class tipgame.sprite.BlurSprite
paints the current Sprite after painting the Sprite's previous locations in increasing opacity
paint(Graphics2D) - Method in class tipgame.sprite.ImageSprite
draws the image
paint(Graphics2D) - Method in class tipgame.Sprite
draws the shape in the proper location, orientation, and size
paintBlur(Graphics2D, Shape, Point2D.Double, double[]) - Static method in class tipgame.util.PathBlur
fills a blur from where the shape used to be to its current location by translating -movement and drawing successively less transparent shapes while translating back to the original location.
paintBlur(Graphics2D, Shape[], double[]) - Static method in class tipgame.util.PathBlur
paints shapes at a given intensity
paintComponent(Graphics) - Method in class life.Render
 
paintComponent(Graphics) - Method in class tipgame.AnimationCanvas
paints all of the Sprites in the center of the component
paintExponentialBlur(Graphics2D, Shape, Point2D.Double, int, double) - Static method in class tipgame.util.PathBlur
paints shapes in an exponentially decreasing intensity
paintExponentialBlur(Graphics2D, Shape[], double) - Static method in class tipgame.util.PathBlur
paints shapes in an exponentially decreasing intensity
paintExponentialBlur(Graphics2D, Shape[], int, double) - Static method in class tipgame.util.PathBlur
paints shapes at exponentially decreasing intensity
paintImmediately() - Method in class tipgame.AnimationCanvas
redraws the area which contains the Sprites
paintInternal(Graphics2D) - Method in class tipgame.Sprite
provides a mechanism for enabling and visibility
paintLinearBlur(Graphics2D, Shape, Point2D.Double, int) - Static method in class tipgame.util.PathBlur
paints shapes in a linearly decreasing intensity
paintLinearBlur(Graphics2D, Shape[]) - Static method in class tipgame.util.PathBlur
paints shapes in an linearly decreasing intensity
paintLinearBlur(Graphics2D, Shape[], int) - Static method in class tipgame.util.PathBlur
paints shapes at linearly decreasing intensity
paintSprites(Graphics2D) - Method in class tipgame.AnimationCanvas
paints all of the Sprites
PAR_TIME_PER_LEVEL - Static variable in class tipgame.game.gammacentauri.GammaCentauriLoop
The number of seconds at which the player receieves no bonus points for completing the wave.
PathBlur - Class in tipgame.util
Draws in reduced colors.
PathBlur() - Constructor for class tipgame.util.PathBlur
 
pause - Variable in class tipgame.GameWindow
control buttons
pause() - Static method in class tipgame.util.Sound
stops the current playing of the tracks in the current location
paused - Static variable in class tipgame.util.Sound
determines if the currently playing sounds should advance
pauseToggle() - Method in class tipgame.GameLoop
changes between paused and unpaused
pauseToggle() - Method in class tipgame.GameWindow
toggles pause
pauseToggle() - Method in class tipgame.net.Client
if the game was paused, this method will set it running again.
Paycheck - Class in classwork
Models and computes the paycheck of an employee.
Paycheck(String, double, double) - Constructor for class classwork.Paycheck
 
PaycheckTester - Class in classwork
Tests the Paycheck class.
PaycheckTester() - Constructor for class classwork.PaycheckTester
 
pipedIn - Variable in class tipgame.net.Server
the input stream used for applets
pipedOut - Variable in class tipgame.net.Server
the output stream used for applets
play() - Method in class tipgame.util.Sound
plays the sound clip, getting it from the cache of done playing clips if possible, making a new clip if all cached are currently playing
PLAYER_BULLET_WIDTH - Static variable in class tipgame.game.gammacentauri.GammaCentauriLoop
The width of the player's bullets.
playerKeyboard - Variable in class tipgame.GameLoop
all keyboards
playerMouse - Variable in class tipgame.GameLoop
all mouses
players - Variable in class tipgame.net.Client
the number of players
playerSpinner - Variable in class tipgame.util.GameSelector
the option for number of players
pointIndex - Variable in class tipgame.util.RectangularGridIterator
the index of the current point in the iterator
pointIndex - Variable in class tipgame.util.VectorGridIterator
 
points - Variable in class tipgame.util.RectangularGridIterator
the number of rows and columns of points to create
points - Variable in class tipgame.util.VectorGridIterator
 
PORT - Static variable in class tipgame.net.Server
port on which to run the server
positionX - Variable in class life.Cell
The x-coordinate of the cell.
positionY - Variable in class life.Cell
The y-coordinate of the cell.
postAdvanceFrame() - Method in class tipgame.FrameAdvancer
 
postAdvanceFrame() - Method in class tipgame.GameLoop
clears the keyboard and mouse stuff
previous - Variable in class tipgame.sprite.BlurSprite
the previous Sprites as Shapes
previous - Variable in class tipgame.tracker.CompositeTracker
 

A B C D E F G H I J K L M N O P Q R S T U V W