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radius
- Variable in class bike2.BikeProject.
Gear
The radius of the gear.
radius
- Variable in class bike2.BikeProject.
Wheel
The radius of the wheel.
radius
- Variable in class classwork.
Circle
The distance between the center of the circle and its edge.
radius
- Variable in class classwork.
SodaCan
The radius of the soda can.
random
- Static variable in class tipgame.
GameLoop
used for random numbers
read()
- Method in class tipgame.net.
Client
reads in from the server: current time if the are changed since the last message received it also reads keyboard array mouse array message array
readAvailable()
- Method in class tipgame.net.
GameConnections
reads any available new information from the clients.
readAvailable(int)
- Method in class tipgame.net.
GameConnections
reads what's available from the given client without blocking
readExternal(ObjectInput)
- Method in class tipgame.
Keyboard
readExternal(ObjectInput)
- Method in class tipgame.
Mouse
readPoint(ObjectInput, Point)
- Method in class tipgame.
Mouse
readTimer
- Variable in class tipgame.net.
Client
the timer used to poll for new server information
realPart
- Variable in class classwork.
ComplexNumber
The real part of the complex number.
RectangleTest
- Class in
classwork
Tests the Rectangle class by constructing a Rectangle and then computing its area.
RectangleTest()
- Constructor for class classwork.
RectangleTest
RectangularGridIterator
- Class in
tipgame.util
iterates over the bounds of a rectangle for a given grid.
RectangularGridIterator(Rectangle2D.Double, Dimension)
- Constructor for class tipgame.util.
RectangularGridIterator
constructs the iterator over the bounds for a given number of rows and columns.
refresh()
- Method in class tipgame.util.
GameSelector
reads information from the server and updates the listed games and sessions
refreshButton
- Variable in class tipgame.util.
GameSelector
the button for refreshing information from the server
refreshScreen()
- Method in class tipgame.
FrameAdvancer
updates the AnimationCanvas, should only be called from the AWTEvent Thread.
refreshSpinners()
- Method in class tipgame.util.
GameSelector
refreshes the sessions to match the game
refreshTimes
- Variable in class tipgame.
FrameAdvancer
keeps track of the screen refresh rate
remove()
- Method in class tipgame.util.
RectangularGridIterator
goes to the next point
remove()
- Method in class tipgame.util.
VectorGridIterator
removeAllSprites()
- Method in class tipgame.
AnimationCanvas
clears the canvas of all Sprites
removeSprite(Sprite)
- Method in class tipgame.
AnimationCanvas
removes the Sprite from the canvas.
Render
- Class in
life
Renders the board for Conway's Game of Life.
Render()
- Constructor for class life.
Render
resizedCache
- Static variable in class tipgame.sprite.
ImageSprite
every time an image is resized, the image is stored so that future uses of images of this size need not be resized again.
resume()
- Static method in class tipgame.util.
Sound
resumes playing the tracks from their current location
reverseMap
- Static variable in class tipgame.sprite.
ImageSprite
this is used to enable removal from the cache given the Image
rightClick
- Variable in class tipgame.
Mouse
position of right mouse click
rollingVelocity
- Variable in class bike2.BikeProject.
Chain
The rolling velocity of the chain.
rollingVelocity
- Variable in class bike2.BikeProject.
Gear
The rolling velocity of the gear.
rotate(double)
- Method in class tipgame.
Sprite
sets the orienation with regard to the current orientation
rotationAddition
- Variable in class tipgame.tracker.
CompositeTracker
run()
- Method in class tipgame.net.
GameConnections.WriterThread
run()
- Method in class tipgame.net.
Server.Dispatcher
reads commands from the client and resonds appropriately the two commands are List Games and Join [gameName] [sessionName] [players]
run()
- Method in class tipgame.net.
Server
starts the pipes for applets, or the server for applications
runAsApplication()
- Method in class tipgame.
GameWindow
runs as an application
Overview
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