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U

update(Observable, Object) - Method in class tipgame.net.Client
this method is called when there is new information to send to the server.
update(double) - Method in class tipgame.sprite.BlurSprite
adds to the list of previous Shapes
update(double) - Method in class tipgame.Sprite
Calls advanceTime on the Sprite's Tracker (if the Tracker has been set).
update(LineEvent) - Method in class tipgame.util.Sound.CurrentlyPlayingListener
removes finished tracks from currentlyPlaying
updateBufferedImage() - Method in class tipgame.sprite.ImageSprite
get the image from cache if possible, otherwise, resize and cache the scaled image
updateInternal(double) - Method in class tipgame.Sprite
provides a mechanism for disabling Sprites
updateModel(double) - Method in class tipgame.FrameAdvancer
updates the model between displays.
updateShape() - Method in class tipgame.Sprite
updates shape of Sprite
updateSprites(double) - Method in class tipgame.AnimationCanvas
updates the cached array and removes all destoyed Sprites
upgrade - Variable in class tipgame.game.gammacentauri.GammaCentauriLoop
The upgrade sprites.
UPGRADE_DROP_PROBABILITY - Static variable in class tipgame.game.gammacentauri.GammaCentauriLoop
The probability that an upgrade will drop when an enemy is killed.
UPGRADE_VELOCITY - Static variable in class tipgame.game.gammacentauri.GammaCentauriLoop
The velocity of the upgrades.
UPGRADE_WIDTH - Static variable in class tipgame.game.gammacentauri.GammaCentauriLoop
The width of the upgrades.
upgradeGrid - Variable in class tipgame.game.gammacentauri.GammaCentauriLoop
The array that stores the upgrades hidden within the enemies.
upgradeTracker - Variable in class tipgame.game.gammacentauri.GammaCentauriLoop
The upgrade trackers.
useBoundingBox - Variable in class tipgame.Sprite
use bounding box for bounce geometry

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