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id
- Variable in class tipgame.
GameLoop
which index belongs to this computer
id
- Variable in class tipgame.net.
Client
id of this client.
image
- Variable in class tipgame.sprite.
ImageSprite
the image in its original size
imageCache
- Static variable in class tipgame.sprite.
ImageSprite
images are big and expensive, cache them if you can.
ImageSprite
- Class in
tipgame.sprite
ImageSprite(URL, boolean)
- Constructor for class tipgame.sprite.
ImageSprite
Creates a Sprite from an image file.
imagPart
- Variable in class classwork.
ComplexNumber
The imaginary part of the complex number.
impactClip
- Variable in class tipgame.game.gammacentauri.
GammaCentauriLoop
The sound to be played when an enemy is killed.
in
- Variable in class tipgame.net.
Client
all connections inbound.
in
- Variable in class tipgame.net.
GameConnections
all connections inbound.
in
- Variable in class tipgame.net.
Server.Dispatcher
the input stream from the client
in
- Variable in class tipgame.util.
GameSelector
connection from the server
inBetweenLevels
- Variable in class tipgame.game.gammacentauri.
GammaCentauriLoop
Whether or not the player is currently in between waves.
init()
- Method in class tipgame.
GameWindow
sets the frame visible
INITAL_BULLET_VELOCITY
- Static variable in class tipgame.game.gammacentauri.
GammaCentauriLoop
The initial velocity of the players' bullets.
initializeImage(URL)
- Method in class tipgame.sprite.
ImageSprite
gets the image from cache if possible, from file otherwise
initializeIntersecting()
- Method in class tipgame.util.
CollisionDetector
initializeShapes()
- Method in class tipgame.util.
CollisionDetector
intersecting
- Variable in class tipgame.util.
CollisionDetector
Intersection
- Class in
classwork
Constructs two rectangles and prints out the box formed by their intersection.
Intersection()
- Constructor for class classwork.
Intersection
intersects(Line)
- Method in class classwork.
Line
intersects(Sprite)
- Method in class tipgame.
Sprite
determines if another Sprite intersects this Sprite
isActive()
- Method in class tipgame.net.
GameConnections
determines if any stream is active
isDestroyed()
- Method in class tipgame.
Sprite
determines if the sprite should be removed from the AnimationCanvas
isEnabled()
- Method in class tipgame.
Sprite
determines the Sprite's ability to display and update
isFull()
- Method in class tipgame.net.
GameConnections
determines if all connections are alive
isMuted()
- Method in class tipgame.
GameLoop
returns true if muted, false if not muted
isParallel(Line)
- Method in class classwork.
Line
isPaused()
- Method in class tipgame.
GameLoop
returns true if paused
isPaused
- Variable in class tipgame.net.
Client
since server communication ceases during a puased game, this variable being set to true means the game is paused (not necessarily lost connections to server)
isPaused()
- Method in class tipgame.net.
Client
determines if the game is currently advancing
isPaused
- Variable in class tipgame.net.
GameConnections
the state of the advancing of the game
isVertical()
- Method in class classwork.
Line
isVisible()
- Method in class tipgame.
Sprite
returns whether the Sprite is currently displayable
itemStateChanged(ItemEvent)
- Method in class tipgame.util.
GameSelector.GameSelectionListener
Overview
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