A B C D E F G H I J K L M N O P Q R S T U V W

I

id - Variable in class tipgame.GameLoop
which index belongs to this computer
id - Variable in class tipgame.net.Client
id of this client.
image - Variable in class tipgame.sprite.ImageSprite
the image in its original size
imageCache - Static variable in class tipgame.sprite.ImageSprite
images are big and expensive, cache them if you can.
ImageSprite - Class in tipgame.sprite
 
ImageSprite(URL, boolean) - Constructor for class tipgame.sprite.ImageSprite
Creates a Sprite from an image file.
imagPart - Variable in class classwork.ComplexNumber
The imaginary part of the complex number.
impactClip - Variable in class tipgame.game.gammacentauri.GammaCentauriLoop
The sound to be played when an enemy is killed.
in - Variable in class tipgame.net.Client
all connections inbound.
in - Variable in class tipgame.net.GameConnections
all connections inbound.
in - Variable in class tipgame.net.Server.Dispatcher
the input stream from the client
in - Variable in class tipgame.util.GameSelector
connection from the server
inBetweenLevels - Variable in class tipgame.game.gammacentauri.GammaCentauriLoop
Whether or not the player is currently in between waves.
init() - Method in class tipgame.GameWindow
sets the frame visible
INITAL_BULLET_VELOCITY - Static variable in class tipgame.game.gammacentauri.GammaCentauriLoop
The initial velocity of the players' bullets.
initializeImage(URL) - Method in class tipgame.sprite.ImageSprite
gets the image from cache if possible, from file otherwise
initializeIntersecting() - Method in class tipgame.util.CollisionDetector
 
initializeShapes() - Method in class tipgame.util.CollisionDetector
 
intersecting - Variable in class tipgame.util.CollisionDetector
 
Intersection - Class in classwork
Constructs two rectangles and prints out the box formed by their intersection.
Intersection() - Constructor for class classwork.Intersection
 
intersects(Line) - Method in class classwork.Line
 
intersects(Sprite) - Method in class tipgame.Sprite
determines if another Sprite intersects this Sprite
isActive() - Method in class tipgame.net.GameConnections
determines if any stream is active
isDestroyed() - Method in class tipgame.Sprite
determines if the sprite should be removed from the AnimationCanvas
isEnabled() - Method in class tipgame.Sprite
determines the Sprite's ability to display and update
isFull() - Method in class tipgame.net.GameConnections
determines if all connections are alive
isMuted() - Method in class tipgame.GameLoop
returns true if muted, false if not muted
isParallel(Line) - Method in class classwork.Line
 
isPaused() - Method in class tipgame.GameLoop
returns true if paused
isPaused - Variable in class tipgame.net.Client
since server communication ceases during a puased game, this variable being set to true means the game is paused (not necessarily lost connections to server)
isPaused() - Method in class tipgame.net.Client
determines if the game is currently advancing
isPaused - Variable in class tipgame.net.GameConnections
the state of the advancing of the game
isVertical() - Method in class classwork.Line
 
isVisible() - Method in class tipgame.Sprite
returns whether the Sprite is currently displayable
itemStateChanged(ItemEvent) - Method in class tipgame.util.GameSelector.GameSelectionListener
 

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