Package tipgame

Interface Summary
Alarm  
Tracker provides a mechanism for altering the size, location, orientation and other aspects of a Sprite between each frame
 

Class Summary
AnimationCanvas This class is essentially a JPanel that contains Sprites
FrameAdvancer used to advance the frame in an animation using the AnimationCanvas.
GameLoop adds a mouse and keyboard interaction to FrameAdvancer
GameWindow Driver for the GameLoop.
Keyboard This class uses polling rather than events for keyboard input.
Mouse  
Sprite this class provides a structure for representing sprites which have size, shape, orientation, and color.